![]() They reappear frequently on the Hospital Level. In this instance, they start to close in and try to attack. ![]() They seem to stand around or wander aimlessly until spotting the player or being alerted to their presence. Remnants of their clothing are still present, but they are barefoot. Their origins can clearly be seen, as they resemble a mildly deformed slender human with long arms. These Mutants populate the Hospital and Research Levels of Citadel Station, however one special Mutant was found on a much higher Level. The textures have been modified to take advantage of PBR rendering and lighting placed to mimic the original.~ Hans Bichenbach, Head of the Citadel Station Biology Department We were expecting to have all the levels blocked out by September, but with no other details…however, Jonathan has been able to apply the textures from System Shock to Daniel’s BSP giving us an insightful look into the original game. You’ll be able to freely traverse Citadel Station without the presence of enemies, pick up items, listen to audio logs, read emails and complete the game’s objectives from start to finish. “We’re busy reaching our September milestone which we’ve dubbed the “Adventure Alpha” as it will be reminiscent of the original game with the difficulty set to zero. There is also an adventure alpha, where you can explore the entire thing without any difficulty or enemies, from the developers ![]() The game is turning out to be gorgeous and it’s ever as faithful to the original as it can be, check out this awesome animation below System Shock Remake Screenshot System Shock Remake Screenshot System Shock Remake Screenshot System Shock Remake Screenshot System Shock Remake Screenshot System Shock Remake Concept Art System Shock Remake Concept Art System Shock Remake Concept Art System Shock Remake Assets
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